Class Methods


Standard Class Methods and Methods in Classes

Bunny.java

BunnyTestHarness.java

Deitel 3, 4


Instance variables should be private from now on and classes that have them should always have accessors and mutators, constructors, and toString, unless specified otherwise.


Classwork


Part A

Create a class Fraction which represents a fraction. It will need to represent a numerator and a denominator as separate integers.

Create an accessor and mutator for each instance var. Use an if for validation so we avoid dividing by zero.  (0/-5 is perfectly valid)

Create a default constructor that sets the instance variables to reasonable default values. (What would you think of as a standard example fraction, or what would you think of as a good starting point for a fraction?  There is more than one right answer.)

Also create a parameterized constructor that takes values for both numerator and denominator as parameters.  Chain them together with this() to make sure they start with good values even if we are given 0 for the denominator.

Create a toString method that returns a String for the fraction, formatted in the usual way, e.g. "(3/4)"

Add the class ClassMethodsMain.java to your project. It already has code to test a Fraction created with the default constructor (you may have to adjust the names of the methods being called depending on what you called your instance variables). 

(This class also has code to test later parts, you can comment out multiple lines of code starting with /* and ending with */

Add code to main to check your parameterized constructor too.


Part B

Create a new class Player

This will represent a person who makes various attempts at a task, and keeps track of success rate.

Give Player an instance variable to hold a name.

Give Player an instance variable of type Fraction named score. (Player will use the denominator of score for tries and the numerator for successes.  Player should not have its own separate variables for these!)

Write a constructor that sets a default name and sets up the score as 1/1 (what tools do you already have to set up a Fraction with good starting values?). 

Write accessor and mutator for score, and for name.  For score, do not accept scores where numerator > denominator.  (This is a requirement we have for scores, not something we are requiring of all Fractions in any context.)

Add a method win() to update the score when the task is successful.  In this case, we need to increase both the number of tries and the number of successes.

Add a method lose() to update the score when the task is unsuccessful.  In this case we need increase only the number of tries.

Write a toString() which returns something like

Constance has been successful 6 out of 10 tries.

 [EC]: Add a constructor that takes a String and two ints. Set the name to the String, and then set up the score using the first number for numerator and the second for denominator. (think about validation and where it should happen) Test this in main.

[EC]: Back in the Fraction class, change the toString so that if the numerator is larger than the denominator it prints as a mixed number (e.g. "1 (4/8)" rather than "(12/8)" using only operators and skills covered so far in the course.  You will probably want to add some extra code in the main to check that this works for different values